online profession
3D Generalist:
Full Course
Become a master 3D graphic artist by learning how to create models, textures and animations
Join the Course
Access to the course 24/7 Experienced tutors Practical assignments Certificate
3D Generalist
-is a versatile 3D graphics specialist
A 3D generalist creates models, textures, animations and visualizations. Such a specialist is capable of performing tasks at all stages of 3D content production, which makes him indispensable in a team.
3D generalists are in demand in
gamdev film animation design advertising architectural visualization VR/AR project development
Senior
experience of more than 3 years
$ 2800
Middle
1-3 years' experience
$ 1700
Junior
experience up to 1 year
$ 1100
Who this course is for
Middle
The course will be a great start to learn a new profession. You will get structured knowledge and learn how to create 3D models, textures and animations.
Self-taught
On the course you will systematize your knowledge, fill in the gaps and reach a new level.
Professional
You'll pump up your 3D graphics skills to an advanced level, learn new tools and expand your expertise.
What you'll learn
Create any objects
Transportation, weapons and other elements that will enhance the atmosphere of the game.
Create 3D characters
Bring game characters to life, making their movements and emotions realistic.
Create textures and materials
Master visualization and nodes for procedural textures and detailed modeling.
Create game locations
Design scenes and fill them with details.
Animate characters and objects
Master the basics of animation and learn how to work with motion.
PRACTICE
based on work on a real project
We will create a game scene, environment objects, interactive elements, character and animation. We will build everything in Unity, customize materials and bring it to the final result.
Course Program
15 sections
93 lectures
1 project
Module 1: Introduction
Introduction About games Game One Game Two Game Three Resume about yourself
Module 2: About the 3D Generalist Profession
Introduction Outside opinions "about the profession" My responsibilities as a professional Getting to vacancies Review and analysis of vacancies About portfolio and resume How I applied for a job How I was interviewed About the interview and probationary period
Module 3: About the Team
Joining the Pro team Opinions about the game designer Part 1. Game designer vacancies Part 2 My experience with game designers Developers' opinions Part 1. UI/UX Opinions Part 2 My experience working with UI/UX designers Opinions of the project manager My experience with project managers Other team members
Module 4: Preparation for Work
Required software About Git Work Plan
Module 5: First Sprint (Objects and Location)
Collection of links Part 1. Blocking and drawing Part 2 Part 3 Practice 1: Part 1 Practice 1: Part 2 Practice 1: Part 3 Practice 2: Part 1 Practice 2: Part 2 Practice 3 Practice 4 Practice 5
Module 6: Two Estimates for Each Object
Practice 6 Practice 7 Practice 8
Module 7: Creating Props
We start creating props New colors for textures Correction of errors Practice 9 Practice 10 Practice 11 Practice 12
Module 8: Creating an Environment (Location)
Practice 13 Practice 14 Practice 15 Practice 16 Practice 17
Module 9: Second Sprint (Characters and Animations)
Introduction Part 1. Collection of links Part 2
Module 10: Goblin (Blocking, Detailing, Texturing)
Practice 18 Practice 19 Practice 20 Practice 21 Practice 22
Module 11: Goblin (Preparation for Animation)
Addition to preparation Practice 23 Practice 24 Practice 25 Practice 26 Practice 27
Module 12: Goblin (Creating Animations)
Practice 28 Practice 29 Practice 30 Practice 31 Practice 32 Practice 33
Module 13: Third Sprint. Creating a Goblin Camp Scene in Unity
Introduction Part 1. Project creation Part 2
Module 14: Export and Build in Unity
Exporting and Building a Character in Unity Part 1 Part 2 Part 3 Part 4 Part 5 Part 1. Assembling prefabs in Unity Part 2 Part 3 Part 4 Scene demonstration and animation activation
Module 15: Completion of Work
Practical theoretical part Conclusion
Choose a favorable tariff that meets your goals
Elementary
$27
8 Modules Video materials Practice: Objects and Location Downloadable Resources Assignment Checker Mentor Feedback Access - 3 months
Standard
$52
12 Modules Video materials Practice: Objects and Location Practice: Characters and Animations Downloadable Resources Assignment Check Mentor Feedback Access - 6 months
Advanced
$78
15 Modules Video materials Practice: Objects and Location Practice: Characters and Animations Practice: Building in Unity and Exporting Downloadable Resources Assignment Check Mentor Feedback Access - 9 months
VIP
$99
15 Modules Video materials Practice: Objects and Location Practice: Characters and Animations Practice: Building in Unity and Exporting Downloadable Resources Mentor support throughout the course Assignment Checkout Access - 12 months
Corporate training

If you are interested in training your employees in modern technologies, we offer particularly favorable conditions for you

$700
Checkout
Groups of 5-10 people All course materials Practice on a real project Downloadable Resources Mentor Support and Fitback Access - 12 months
Course author
Alexey Volkov
3D-artist on Cyberpunk 2077 project (CD Projekt Red). In the industry since 2012. Participated in the creation of The Witcher 3: Wild Hunt, Horizon Zero Dawn and Death Stranding.

During the course “3D modeling for games” he reveals his approach to creating 3D models and textures. The course program is based on years of experience in major studios and is adapted for a quick start in the profession.

He has trained more than 7000 specialists who now work for leading companies in the game industry.
Testimonials from our students
Anna
The course was a real eye-opener for me! I learned how to create 3D models and textures from scratch. I was especially impressed by the support of the tutors - they always answered my questions promptly and gave me valuable advice. Now I feel confident in Blender and Substance Painter.
Felix
Felix Excellent course for those who want to enter the 3D industry. The material is presented in a structured way and the practical assignments help to apply the knowledge immediately. The tutors are just fire! They always tell you how to improve your work. I recommend it!
Anastasia
I've wanted to try my hand at 3D for a long time, but I was afraid I wouldn't be able to do it. This course dispelled all doubts! The training is organized in such a way that even complex topics become clear. Thank you for quality training!
Ivan
The course exceeded expectations! I learned not only how to model but also how to animate characters. I really liked that the tutors give detailed feedback on each assignment. Now I have a portfolio that I'm not afraid to look for a job with.
Olga
I have taken many courses, but this one is the best! Everything is clear, to the point, no water. Special thanks to the tutors for their patience and willingness to help at any time. Thanks to them, I was able to complete all the projects and even took my first freelance order.
Sergey
The course gave me a powerful boost in my career. I mastered Unity, learned how to create game locations and characters. Mentors are real masters of their craft, their advice helped me to avoid many mistakes. Now I know for sure that I want to develop in gamemade.
Answering your questions
What are the requirements for the course?
For the course you will need a basic understanding of Blender 3D, Unity 3D. We will provide download resources and immersion in the programs during the course.
What are the computer requirements to study the course?
You can take the course and work in programs with 8 GB of RAM and 2 GB of video memory. But to make everything fly and texturing as comfortable as possible, we recommend 16 GB of RAM and 4 GB of video memory. Operating system: Windows 7 / 10 64-bit
What are the prospects after taking the course?
You will be able to start a career in gameplay as a 3D generalist or develop further, for example in 3D modeling of objects and characters, animation or special effects.
What is your refund policy for courses?
We try to be flexible to your needs. Therefore, we take circumstances into account and refund all or part of the tuition fees if agreed in the contract.
How long will it take me to complete the course?
That depends on you. Some people complete it in 2 months of intensive work. Some need more time than that. You learn at your own pace at any time of the day or night.